About Transfur Infection:

Both games had potential but were ultimately lacking either in performance (Train Fever) or game play (Transport Fever). Transport Fever 2 is more like Transport Fever 1.5 but it does just enough right to make this game enjoyable whereas the first two seemed to be lacking something. If you’re not familiar with this series, this is a transportation simulator where you bring a (limited) number of goods to destinations by road, rail, water or air. Goods have a supply chain, so you’re going to try to create profitable routes to get raw goods produced into usable commercial or industrial goods and then to the end users. When I say limited, I do mean it – there are only 6 raw goods in the game (stone, crude oil, grain, iron, coal and wood). Some supply chains are pretty basic (grain > food > commercial end users) whereas others are more complex (iron and coal > steel; plus wood > lumber; lumber + steel = machines). Your mission, should you choose to accept it, is to figure out how to transport all of that to make the route profitable. You can also move people, both within a town and between towns. The game starts in 1850 (you can adjust this) with limited transport options. As time progresses, the options you have to move goods and people increases but so do the costs. Towns grow (a bit) if they’re properly serviced and that can make your little corporation even more profitable. Unlike many games of this ilk, there are no computer players – it’s essentially a sandbox and at low or moderate difficulties you will have little challenge making money once you figure out that horse drawn carriages (or boats) are more profitable than trains in the early going.

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