About Tower Of Hell:
Tower of Hell is a bit controversial title to review. If you take the story – I enjoyed it very much (with very few exceptions), it’s been something of a week after I finished it, and I still keep thinking about events that took place, about what might happen next, etc. There is a nice mix of magic and technology, and while characters are quite close to be called cliché, they hold up nicely. But if you take the game on the other hand… I really wish Tower of Time was a book. The game mainly consists of moving the characters around the Tower floors picking stuff, talking with stuff and killing stuff. The latter happens when you encounter enemies on the floor and the game switches to RTSish controls with four units to command and enemies spawning from the sides of a medium sized map. And this part is EXTREMELY boring, tedious and quickly becomes plain annoying. There is this Diablo system with each character having four stats, equipment slots to fill and skill trees to use, but in the end all that makes little to no sense. Because all you need is to level up local analogue of Strength and Agility (Might & Speed), pick only basic skills (heal, aggro, stun, increase attack damage) and destroy stuff even on Epic difficulty. I tried making Skill builds (Mastery stats increases damage and other effects), but it proved very inefficient, because guys that were just shooting from their weapons simply ripped things apart (sometimes dying in the process, yes). I even threw away my tank build and respecced my only melee guy into hitting things from both hands. There was only 1 (ONE) boss fight throughout the whole game, that actually proved a challenge, with boss consisting of three parts, each doing some damage and having quite common, but still different skills. I had to move my guys around, respec couple of times and learn the patterns a bit. Every other boss – just select all characters, cast spells and left click to attack, gg. In the end I still recommend the game, but only if you’d like to listen to a story and follow it till the end while bearing same combat patterns around 10 times per 10 floors each. If you don’t care about the plot, and want to actually play a game and do pew pew, I’d say the chances are you will be really disappointed. P.S.: Everyone who is complaining about damage return needs to git gud. Just switch from weapons dealing Physical damage to weapons dealing Magic damage and forget that damage return even exists, for ♥♥♥♥ sake.