About Rogue Lineage:
The gameplay loop of making a run through the castle and upgrading after each death is really satisfying and addicting, even after 100+ hours. I already loved the original Rogue Legacy and this one is even better. It impressed me how balanced most of the classes are. For example, I thought I would hate Ranger but after a particularly good run it became one of my favorites, and Chef is a life saver against a room full of projectiles. Also, the Relic/Resolve system is a great addition, sometimes I would really have to stop and think for a minute if adding poison to my weapon or boosting my super-critical chance was worth dropping under 100% Resolve and losing some max health. Back when Rogue Legacy 1 was what we had, i felt like there wasn’t much to be done with the formula. The Game was simple and fun, and scratched an itch for Roguelike lovers. Now, with RL2, the original feels like a prototype at best. Everything good has been improved, the bad trashed, and what wasn’t there has been added. The developers have listened to the players and improved the game on many accounts after release, balancing, tweaking and adding quality of life features. Players of the original game and those unfamiliar with the series will both be able to enjoy it.