About Project Delta:
This game completely betrayed my expectations. One of my friends asked my opinion on it before I had played it, and I was quick to judge, expecting some gimmicky Explore+Build/Craft+RPG combo. Your playtime may vary, but having seen ALL this game has to offer at its best and worst, I can definitely give this behemoth of a JRPG a thumbs up. I was wrong to have judged it so quickly. This game doesn’t bore you with some convoluted story where you start from the bottom and end up killing god, there’s none of that nonsense going on here. You’re dropped into the world and given one task: find adventure. The world isn’t randomly generated, and it’s not a sandbox either. With no invisible walls, and no graphical overlays holding your hand, it’s up to you to venture forward into the unknown and discover your own story. The world this solo developer has created is absolutely massive, littered with secrets, and often times I’ll be following a path I thought I wasn’t intended to find, only to find out that there was a whole new area waiting behind the corner. The amount of times I looked at the map and realised the world was much larger than I expected were many. It’s also not some barren, generic, straightforward world with sterile areas designed for a single purpose. Instead, the sheer intricacy of the regions often surprised me, with paths opening up later that I previously considered a hazard.