About Monster Ghoul:

It’s a great shame that I have to give this game a not recommended review, because my feelings are more mixed than that. In general if you are a Monster Hunter fan and just want more content, you may well enjoy Rise at least for long enough to get your money’s worth, like I did. If you are new to the series World even without Iceborne is imo a better experience than this game, even with the improvements it has. If Sunbreak is truly amazing though I may revise this statement. The main problem with this game occurs in the later stages, in fact the entire base game up to the credits is mostly fine in my opinion. Monster Hunter is a series however well-known for an enjoyable infinite post-game and Rise’s endgame is sorely lacking, but more than that, I personally think the game has a fundamental design flaw that I will get to later. First-up, the obvious. Rise doesn’t have the graphical fidelity of World, but that’s fine – it’s a Switch port and it’s more cartoon-y graphical style has it’s own charm. If you want a game that looks next-gen however definitely give this a pass, but at that point I doubt you’d have even got to looking at reviews. Next, another criticism that often comes up that I think is more major: the end-game has very little content. You beat the final boss and the game gives you like 5 more difficult monsters to hunt. Cool. You beat all of them and your reward is a few more quests with monsters you’ve already fought but there’s a catch – they now do more damage! That’s literally it. World’s endgame is often criticised for being excessively grindy but Rise is worse – not only is it grindy, but there is nothing really to grind for.

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