About Broken Bones Simulator:
The graphics are overall pretty good and nail the 16-bit style. The sprites are nice and well animated (I especially like the standing animation of the knight), yet unfortunately they’re all rather small including the boss sprites. There is enough variety here, but you won’t encounter anything particular spectacular. If I had to assign the graphics to a classic console, I would say Mega Drive. Yet the rather naive art of the intro is a thing of its own and, I guess, a matter of taste. I think this art style worked better with SEEP’s 8-bit style one screen platformers. The sound effects are decent and the music is very good, yet maybe sometimes a bit too calm and reserved. Both fit the 16-bit approach very well. One of the best comparisons is probably classic Castlevania, which means tight and overall good controls, but also a certain intentional sluggishness. For example you cannot walk and attack at the same time (just like in Castlevania and many other melee action platformers). Basically this works very well, yet I think the game could benefit from a longer attack range. The attack animation also looks and feels a little clumsy to me. But overall the knight is a joy to play. The game has a quite unorthodox way of providing its levels: each of the 5 differently themed levels is subdivided in 10 short segments (with a boss fight in the last). Between every of these level segments the game saves automatically. You can also go back to the world map at any time, where you can reenter previous segments (to grind for gold or to find each segment’s collectable.